using System;
using ns27;

namespace Triton.Game.Mapping
{
	[Attribute38("RotateOverTime")]
	public class RotateOverTime : MonoBehaviour
	{
		public float RotateSpeedX => method_2<float>("RotateSpeedX");

		public float RotateSpeedY => method_2<float>("RotateSpeedY");

		public float RotateSpeedZ => method_2<float>("RotateSpeedZ");

		public bool RandomStartX => method_2<bool>("RandomStartX");

		public bool RandomStartY => method_2<bool>("RandomStartY");

		public bool RandomStartZ => method_2<bool>("RandomStartZ");

		public RotateOverTime(IntPtr address, string className)
			: base(address, className)
		{
		}

		public RotateOverTime(IntPtr address)
			: this(address, "RotateOverTime")
		{
		}

		public void Start()
		{
			method_8("Start");
		}

		public void Update()
		{
			method_8("Update");
		}
	}
}
